November 2016 - Present
As a product designer at Holidu, I am responsible for delivering state-of-the-art experiences to the millions of users that use our websites and apps every year.
June 2014 - October 2016
As an interaction designer with a business background I worked on projects in the following industries: automotive, mining, fineTech, farming, IoT, healthcare and communication. I also helped prepare several client pitches, and initiated several internal team building activities.
April 2015 - August 2016
Together with Karl Neumann (multidisciplinary engineer), we prototyped a high-tech indoors farming unit. The aim was to have a system that can be scaled vertically, to bring electric and sustainable farming closer to the city, and grow any kind of vegetable anywhere in the world.
May 2013 - June 2013
After winning the Jury’s Special Award with the third-person video game prototype that my teammates and I had built, I was selected to take part in a two month intensive internship. With a team of 35 people, we built a triple A video game that Ubisoft distributed for free on their website.